Leanne Monteiro, MacPherson Institute
This article is based on the following research article:
Scholz, K. W., Komornicka, J. N., & Moore, A. (2021). Gamifying history: Designing and implementing a game-based learning course design framework. Teaching & Learning Inquiry, 9(1), 99–116. https://doi.org/10.20343/9.1.9
The study explores the development and implementation of a game-based learning course design framework aimed at enhancing student engagement in higher education. Using a third-year history course at the University of Waterloo as a case study, the framework combines narrative-driven assignments, learner discovery, team collaboration, and task choice to gamify the learning experience.
Game-based learning or gamification is an instructional approach that integrates game mechanics, such as competition, rewards, and challenges, into educational experiences to enhance engagement and motivation. The researchers developed a game-based learning framework centered on four elements: narrative assignment design, learner discovery, team collaboration/competition, and choice through quests. A narrative assignment design incorporates storytelling elements into coursework, framing assignments within a compelling and immersive experience. Such a framework was integrated into a third-year history course about the Black Death. They conducted a mixed-methods study involving pre-/post-questionnaires, focus groups, and classroom observations to evaluate student engagement and perceptions.
The researchers found that students were most engaged by the narrative and role-playing game elements, particularly those that fostered historical empathy and immersive learning. Initially resistant to group work, students later recognized the benefits of long-term team collaboration, which fostered a sense of community and motivated them to perform better. Bonus assignments or “side-quests” motivated some students but required clearer incentives for broader participation. Over time, students overcame initial confusion which stemmed from unfamiliarity with game-based learning terminology and the course structure. As they became more accustomed to the framework, they appreciated the innovative teaching approach, ultimately finding it beneficial for their learning experience.
The game-based learning course design framework developed by the researchers is structured around six key stages to enhance student engagement and learning outcomes. Here’s a brief overview of each stage:
By blending creativity, independence, and teamwork, this gamified framework makes learning an exciting adventure—one where students are in control of their success. Ready to level up your teaching? Let the games begin!
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